Our client is seeking a talented and experienced Lead Character Artist to guide their character art team in bringing memorable personalities to life for their upcoming games. Based in our Randburg studio, you will be responsible for establishing the visual quality and artistic direction for all character assets. This role involves a blend of hands-on artistic creation, team leadership, and pipeline management. You will work closely with character designers, art directors, and engineers to ensure characters are visually stunning, technically sound, and perform optimally within the game engine.
Key Responsibilities
Lead, mentor, and manage a team of character artists, providing artistic and technical direction.
Create high-quality 3D character models, including sculpting, retopology, UV mapping, and texturing.
Establish and maintain character art style guides and ensure consistency across all character assets.
Collaborate with concept artists, riggers, and animators to ensure characters are production-ready.
Optimize character assets for performance and memory usage on target platforms.
Review work, provide constructive feedback, and conduct quality control for the character art team.
Requirements
Minimum of 6 years of professional experience in 3D character art for video games.
Proven experience in a leadership or senior role, guiding other artists.
Expert proficiency in 3D modeling software (e.g., ZBrush, Maya, 3ds Max) and texturing tools (e.g., Substance Painter, Photoshop).
Strong understanding of anatomy, form, proportion, and material definition.
Experience with modern game engines (Unreal Engine, Unity) and their asset pipelines.
Excellent communication, leadership, and problem-solving skills.
Benefits
Highly competitive salary and performance-based bonuses.
Opportunity to work on exciting, AAA game titles in our Randburg studio.
Comprehensive medical, dental, and vision insurance.
Generous paid time off and holiday schedule.
Professional development opportunities and access to industry training.
Team-building events and a collaborative studio culture.
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