Technical Artist
Manchester
Rezzil creates innovative sports technology products across performance, gaming and broadcast.
Rezzil creates innovative sports technology products across performance, gaming and broadcast. Our products serve professional teams, athletes, broadcasters and consumers, spanning VR, mobile, console and real-time 3D experiences.
Our exar.live platform provides the ingest and data transport infrastructure for live sports data, powering our own analysis tools, broadcast solutions, augmented reality graphics and virtual production experiences. Alongside continuing to develop our existing products, we are expanding into new areas including computer vision and AI-led sports technology.
Rezzil is based in Manchester and London, with flexible and hybrid working options available depending on the role.
We are looking for a Technical Artist with strong Unity and Maya experience and a solid background in mobile game development.
This mid-level role suits someone comfortable working independently, with a broad Technical Art skill set and ambition to take the next step toward a Senior Technical Artist position.
You will work between the art and development teams, supporting a wide range of technical art needs across production. This could include asset integration, shaders and materials, tools, optimisation, animation support, VFX, environments, UI, and general problem-solving across the art pipeline.
The role focuses on Unity and mobile development while also supporting Rezzil’s wider work across VR, console, and Unreal Engine projects.
You will join a growing Technical Art team led by our Lead Technical Artist, working alongside team members with strengths in character pipelines, tooling, data-driven workflows, and broader real-time production.
As the team grows, you will have opportunities to build your own expertise, take ownership of more significant work, and progress toward a senior role.
We’re looking for someone with:
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