Please note - due to the nature of the work, you will need to hold or be eligible to obtain a high level of UK Security clearance – please only apply if suitable
Key Responsibilities:
Lead engine-driven projects from concept through delivery, building demos, bespoke tools, and integrated simulations.
Exploit and extend game and simulation engines to meet performance, quality, and interoperability goals.
Design and implement robust systems using C++, Python, and Lua to automate workflows and integrate third-party tools.
Drive engine maintenance and optimisation, including profiling, memory and CPU tuning, and platform-specific improvements.
Collaborate across disciplines with systems engineers, software teams, Human Factors designers, and IT to deliver cohesive solutions.
Rapidly prototype and iterate, turning experimental ideas into validated features and production-ready components.
Mentor and document: capture knowledge, run workshops, and support junior engineers to raise team capability.
Required Skillset & Experience
Degree in a STEM field, ideally to Masters level.
Experience with animation pipelines, 3D modelling, or content creation workflows.
Familiarity with HLA, DIS, or other simulation interoperability standards.
Background in UX/HMI design or human-in-the-loop simulation.
Proven experience as a game developer, engine engineer, or simulation engineer working with commercial game engines (Unreal, Unity, or similar).
Good C++ skills and practical experience with Python and Lua scripting.
Demonstrable track record of engine exploitation: profiling, optimization, custom module/plugin development, and toolchain integration.
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