Staff Software Engineer, Console GPU Inference

London Source: WhatJobs
See advert for pay

Overview

In this senior role, you will co-lead the design and delivery of critical ML inference components powering PlayStation runtime systems. You’ll influence architecture and strategies across global teams while contributing hands-on to code. You’ll collaborate with hardware and software stakeholders and external vendors to push the boundaries of PlayStation platforms. This is a high-impact position at the core of PlayStation technology, offering opportunities to shape future console capabilities.

Responsibilities

  • Co-own design and delivery of ML inference components for PlayStation runtimes
  • Help set company-level technology strategies and project scope
  • Collaborate with global teams and external vendors to align on architecture
  • Work closely with hardware and software stakeholders and cross-functional groups
  • Contribute to long-term platform tooling and capabilities across multiple PlayStation generations

Key requirements

  • At least 10 years in a senior engineering role
  • Proven track record delivering large engineering or game projects end-to-end
  • Experience with game console software development and tools
  • At least 5 years of GPU programming experience
  • Fluency in C/C++ and shader languages; strong low-level GPU computing knowledge
  • Familiarity with machine learning is a plus
  • Background check may be conducted at offer stage
  • excellent communication
  • strong problem-solving
  • organization
  • GPU programming
  • C/C++
  • shader languages

Full job description from WhatJobs. Apply for this role →

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