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Cloud Game Streaming - Systems Engineer
LondonSource: WhatJobs
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Overview
As part of GDFT, you will design and optimize PlayStation’s real-time game streaming tech. You’ll work on low-latency video paths across capture, encoding, transport and presentation, improving visual quality and reducing end-to-end latency. You’ll collaborate with researchers and engineers to prototype new approaches and validate their impact. This role sits at the intersection of product engineering and R&D, offering opportunities to shape streaming on PlayStation platforms.
Pay / Benefits
flexible and hybrid work
professional development and conference attendance
internal hackathons
cross-regional collaborative projects
travel a few times per year
supportive work environment
Responsibilities
Develop, optimize and maintain low-level C/C++ components in the game streaming stack
Reduce end-to-end streaming latency across frame capture, buffering, encoding, transport and presentation
Tune hardware encoders and apply low-latency encoding techniques
Analyze media pipelines to identify buffering, memory copies and synchronization delays
Use instrumentation to measure behavior and quantify performance changes
Debug issues across user-space, system services and daemons
Prototype and evaluate new approaches for quality, latency and bandwidth efficiency
Collaborate with codec developers and researchers on rate control, FEC and emerging media tech
Contribute findings to design discussions and production solutions
Collaborate across teams to validate streaming tech within platform software
Attend in-person workshops or team events; travel may be required
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