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Principal Software Engineer – Game & Graphics Technology Integration
ManchesterSource: WhatJobs
See advert for pay
Overview
In this role you will lead the integration of Arm graphics and compute technologies into game engines and production workflows. You’ll work across Unreal Engine and other engines, prototype options, and guide reusable implementations. You’ll analyze CPU/GPU performance and provide clear recommendations to Arm teams and partners. You’ll shape technical direction across teams while mentoring engineers and driving impact beyond individual projects. This is a hands-on, leadership-heavy role within Arm’s GTI team, focused on advancing game graphics technologies.
Pay / Benefits
relocation package with visa sponsorship
hybrid working
accommodations during recruitment
inclusive employer
opportunities for international collaboration
Responsibilities
Lead game-engine investigations and integrations involving Arm graphics and compute technologies (e.g., Unreal Engine)
Build prototypes, evaluate architectural options, and steer reusable implementations
Analyse CPU and GPU performance, diagnose integration issues, and publish recommendations
Provide technical direction across teams, represent GTI in partner discussions, and mentor engineers
Drive cross-team improvements and enable independent engineering decision-making
Key requirements
Strong experience in graphics, game engines, or real-time applications
Practical experience with Vulkan or another modern graphics API, plus strong C++ skills
Graphics debugging and profiling tools
Experience working within a large game engine or comparable software codebase
Solid understanding of GPU rendering, memory behaviour, and CPU/GPU performance
Experience leading technical work and influencing decisions across teams
Clear written and verbal communication skills for engineers, leaders, and partners
Willingness to travel occasionally to conferences and partner offices
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