Software Control Teleoperation Engineer
About The Role
We're hiring a Software Control Teleoperation Engineer to join our Control team based in London.
We are seeking a Teleoperation Software Engineer to build the next generation of VR-based, low-latency teleoperation for humanoid robots.
You will design and implement real-time communication and visualization software that connects human operators to robots through VR headsets, motion tracking systems, and wireless video streaming - enabling fluid, natural, and data-rich human-robot interaction.
The role combines immersive VR development , wireless networking , and real-time data integration , with the goal of creating high-fidelity, data-collection-centric teleoperation experiences that allow humans to intuitively control robots while generating valuable learning data.
What You’ll Do
- Develop immersive VR control experiences using head-mounted displays (HMDs) , motion-tracked controllers, and full-body capture systems.
- Architect and implement ultra-low-latency wireless communication pipelines for synchronized video, depth, and motion data streaming .
- Design and optimize encoding, compression, and transmission of multi-camera video feeds for real-time operation.
- Integrate stereo video and depth data into Unity-based VR environments , ensuring accurate spatial alignment and responsiveness.
- Implement sensor fusion and motion filtering to achieve stable, high-fidelity human-to-robot motion mapping.
- Own the UX design and interaction logic for the VR teleoperation experience — ensuring comfort, precision, and intuitiveness.
- Build tools for session recording, data annotation, and synchronization to support scalable data-collection workflows.
- Validate performance under realistic wireless-network conditions (latency, bandwidth, and signal variability).
What We’re Looking For
- M.S. or Ph.D. in Computer Engineering, Robotics, Computer Science, or related field .
- 5+ years of experience in VR/AR, real-time communication , or interactive 3D application development .
- Proficiency in C++ and Python , with experience in Unity (C#) or similar VR/AR development environments.
- Strong understanding of low-latency video and depth streaming , wireless networking , and real-time synchronization .
- Hands-on experience with VR headsets (e.g., Meta Quest, Vive) , motion capture (e.g. OptiTrack) , and tracking systems (Xsense suit) .
- Proven ability to design and implement intuitive, high-performance user experiences in immersive environments.
Nice to have:
- Experience integrating VR-based teleoperation or remote-presence control systems.
- Familiarity with WebRTC , ROS 2 , or custom real-time communication protocols .
- Understanding of stereo vision , 3D reconstruction , and multi-sensor calibration .
- Background in human-computer interaction , spatial UX design , or mixed-reality visualization .
- Strong analytical and debugging skills for real-time, distributed systems.
What We Offer
- Meaningful time off to rest and recharge: 23 days of annual leave (accrued), 15 days of paid sick leave, and paid company holidays.
- Fully funded private healthcare for UK employees, with broad provider access, virtual and in‑person care, and strong mental health and serious illness support.
- Equity included–we believe builders should share in what they build.
- Pension scheme with a total 8% contribution (5% employee, 3% employer) on full earnings.
- Free daily breakfast, catered lunch, and snacks in‑office.
- Collaboration with top‑tier engineers, researchers, and product experts in AI and robotics.
- Freedom to influence the product and own key initiatives.
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