Senior Graphics Algorithm Architect
Cambridge
A global technology company is expanding its advanced R&D team in Cambridge, working on next-generation graphics and GPU technologies.
Founded in 1987, Huawei is a leading global provider of information and communications technology (ICT) infrastructure and smart devices. We have 207,000 employees and operate in over 170 countries and regions, serving more than three billion people around the world.
Our vision and mission is to bring digital to every person, home and organization for a fully connected, intelligent world. To this end, we will drive ubiquitous connectivity and promote equal access to networks; bring cloud and artificial intelligence to all four corners of the earth to provide superior computing power where you need it, when you need it; build digital platforms to help all industries and organizations become more agile, efficient, and dynamic; redefine user experience with AI, making it more personalized for people in all aspects of their life, whether they’re at home, in the office, or on the go.
This spirit of innovation has led Huawei to work in close partnership with leading academic institutions in the UK to develop and refine the latest technologies. With a shared commitment to innovation and progress, both parties have worked together to achieve common goals and establish a strong partnership. The partnership between UK and Huawei help to develop the technologies of the future that will transform the way we all communicate, work and live.
For the past 30 years we have maintained an unwavering focus, rejecting shortcuts and easy opportunities that don't align with our core business. With a practical approach to everything we do, we concentrate our efforts and invest patiently to drive technological breakthroughs.
Huawei’s vision is a fully connected, intelligent world. To achieve this, we work to inspire passion for basic research around the world. Our combined passion drives development across the global innovation value chain. Huawei has the largest Research and Development organization in the world with 96,000+ employees in research centers around the globe. In the UK, we already have design centers in Cambridge, London, Edinburgh and Ipswich. We continue to explore and define new research directions and new services. We have expanded our collaborations with academic researchers; researched new network architectures, integration of communications and key enabling technologies; and developed the fundamental theories of these technologies. We invite you to join us on this exciting journey and drive your career forward.
The role is for a senior engineer with a strong background in computer graphics and GPU graphics algorithms to research, design and optimize core algorithms for next-generation graphics rendering pipelines. The successful candidate will conduct innovative research into advanced graphics technologies, including Ray Tracing, Path Tracing, Physically Based Rendering and screen-space effects. The candidate will also contribute deeply to the performance optimization and stability of core rendering modules, including geometry processing, shader compilation, texture management and GPU scheduling. The role will drive the integration of graphics theory and engineering practice, enabling the transition from visual realism to perceptual realism. The successful candidate will also continuously track emerging trends in graphics algorithms and contribute technical results through papers at leading conferences, industry white papers and technical blogs, strengthening the team’s technical influence.
This job description is only an outline of the tasks, responsibilities and outcomes required of the role. The jobholder will carry out any other duties as may be reasonably required by his/her line manager. The job description and personal specification may be reviewed on an ongoing basis in accordance with the changing needs of Huawei Research and Development UK Limited.
BSc, MSc or equivalent degree in Computer Science, Computer Graphics, Electronic Engineering, Applied Mathematics or a related discipline.
At least five years of hands-on experience in computer graphics, GPU graphics algorithms, real-time rendering or a related field.
Strong understanding of modern rendering technologies and graphics pipelines.
Hands-on experience in designing, implementing and optimizing high-performance GPU graphics algorithms.
Knowledge of Ray Tracing, Path Tracing, PBR, screen-space effects, image reconstruction or related technologies.
Practical experience in one or more areas, including geometry processing, shader compilation, texture management and GPU scheduling.
Strong understanding of GPU parallel computing characteristics, graphics performance analysis and optimization.
Good programming, algorithm design and engineering implementation skills.
Hands-on experience with one or more of the following technologies: Vulkan, OpenGL ES, Metal, DirectX 11/12 or OpenCL.
Self-motivated, well organized and a good team player.
Good verbal and written communication skills in English.
PhD in Computer Graphics, GPU Architecture or a related field.
Publications at leading conferences or journals in the field of computer graphics.
Experience in graphics algorithm architecture design and product implementation.
Experience in producing industry white papers, technical blogs, patents or other high-quality technical publications.
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