Principal Game Analyst, Narrative Design
London
Business Unit Tencent Games was established in 2003.
The position sits within the GRC team. Its core objective is to bring in an expert with mature GaaS product experience to provide systematic methodologies and project enablement in long-term live product content planning, economy systems, monetization strategy, and lifecycle management.
Experience Background
5+ years of experience in GaaS, economy design, or monetization design. Proven experience launching GaaS products, serving as a core or lead designer (Lead Designer / Economy Lead / Monetization Lead). Familiarity with mainstream GaaS genres such as shooters, RPGs, strategy, competitive titles, and social MMO.
Professional Skills
Able to design complete economy systems, monetization structures, seasonal systems, and event loops. Strong understanding of monetization models including IAP, Battle Pass, Gacha, Cosmetic systems, and Subscription models. Capable of designing long-term retention structures (LTV, loops, content cadence, etc.). Able to break down growth mechanisms of leading GaaS titles and develop structured methodologies.
General Skills
Strong cross-team collaboration and structured communication capabilities. Data-driven mindset, able to make high-quality judgments under uncertainty. Cross-cultural collaboration experience is a plus.
Language & Location
Strong business-level English proficiency is essential. Open to overseas placement or long-term collaboration with overseas teams (NL/UK).
Equal Employment Opportunity at Tencent As an equal opportunity employer, we firmly believe that diverse voices fuel our innovation and allow us to better serve our users and the community. We foster an environment where every employee of Tencent feels supported and inspired to achieve individual and common goals.
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Tencent Games was established in 2003.
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Tencent Games was established in 2003.
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Business Unit Tencent Games was established in 2003.
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