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Principal Game Designer (Genre Specialist)
LondonSource: WhatJobs
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Overview
As Lead Game Designer in the Game Research Center, you will shape the next generation of shooter, SOC, and multiplayer gameplay for Tencent’s overseas portfolio. You’ll define minute-to-minute gameplay systems, balance long-term engagement, and set design benchmarks. You’ll collaborate with global teams, influence industry standards, and help identify opportunities for evergreen franchises. This is a high-impact role that combines hands-on design leadership with strategic direction and industry representation.
Responsibilities
Define and refine top-tier gameplay experiences across controls, movement, and feedback across visual, audio, and haptic channels
Build scalable combat systems including melee, ranged, physics-based interactions, and balance
Lead innovative game modes (asymmetrical gameplay, PvPvE extraction, dynamic objective loops) ensuring accessibility and replayability
Analyze global shooter, SOC, and MOBA titles to create reusable design frameworks and benchmarks
Collaborate with project teams to solve design problems in GaaS, gameplay innovation, and economy balance
Review prototypes and milestone builds to ensure global-market fun and distinctiveness
Represent the company at industry events to strengthen Tencent’s design reputation
Key requirements
10+ years in game design; at least 5 years as lead designer or core systems owner on large-scale projects
Proven success in at least two: shooter, SOC/survival, or multiplayer online games
Experience with major global IPs or live game franchises
Strong industry recognition via thought leadership or conference talks
Fluent English for global collaboration
Structured thinking to convert ideas into design documents and models
Clear communication and collaborative mindset, practical and supportive
Systems design from the ground up for long-term player engagement
Deep understanding of gameplay loops: progression, survival, combat, extraction
Expertise in 3C feel: responsiveness, combat impact, camera and audiovisual feedback
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