As a Match-3 Game Artist, you own gameplay visuals from concept to implementation, shaping the visual identity of a casual puzzle title. You will collaborate with design and art teams to deliver polished assets that clearly communicate gameplay and enhance player satisfaction. The role offers ownership across the art pipeline and potential expansion into broader match-3 content and game-wide visuals. This is a hands-on, cross-disciplinary position rooted in Unity, Blender and real-time feedback to elevate game feel.
Responsibilities
Conceptualise and develop new match-3 blockers and gameplay elements
Collaborate with Design to align assets with gameplay objectives
Present visual solutions to enhance player experience
Iterate concepts based on stakeholder feedback
Create production-ready 3D assets in Blender for mobile environments
Prepare assets for integration and in-engine animation in Unity
Design assets that clearly communicate gameplay functionality and readability
Own assets from concept through final implementation
Contribute to overall gameplay polish and visual consistency
Support effects and animation workflows to improve game feel
Key requirements
Professional experience as a Game Artist
Experience on mobile, casual or free-to-play titles
Track record of gameplay-focused asset creation
Experience delivering assets from concept to implementation
Strong proficiency in Blender, Photoshop, Unity
Experience creating and implementing 3D assets and in-engine animations
Understanding of materials, shaders and asset optimisation
Knowledge of mobile game art production best practices
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