In this role you will shape expansive, open-world experiences for AAA titles at Red Kite, collaborating across design, art, audio, and narrative to craft traversable spaces, missions, and combat encounters. You will prototype levels, implement improvements from peer reviews, and ensure gameplay remains aligned with design direction. You’ll work within a diverse project slate from major publishers, contributing to high-impact open-world systems and level storytelling. This is a role for a hands-on designer who thrives in a collaborative, studio-driven culture and enjoys pushing gameplay boundaries.
Pay / Benefits
Flexitime – including work from home on Fridays
35 hours per week
Defined Annual Bonus scheme
Generous holiday allowance
Learning & Development Days per year
Employee Assistance Programme
Responsibilities
Level Design and Whiteboxing for traversal, exploration, combat and narrative considerations
Mission Design and Implementation: scripting and integrating missions in open-world contexts
Combat Encounter Design: creating encounters within mission spaces
Collaborating with art, audio and narrative teams in a large co-dev environment
Taking ownership of parts of the game to improve gameplay and maintain functionality
Prototyping specific level types or themes and iterating based on cross-discipline feedback
Following design direction and implementing improvements with quality and consistency
Key requirements
Knowledge of UE5, including blueprint scripting, World Partition, Level Instance and Data Layers
Experience with large 3D levels or open worlds
Ability to follow design direction and translate feedback into improvements
Strong collaboration and communication skills
Experience with mission scripting and integrating open-world mission flows
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